Save for STALKER: Clear Sky. Save for STALKER: Clear Sky Stalker Clear Sky 100 save

Problems with saves are common. If the game is overloaded with mods, saves become clogged with unnecessary data, including traces of deleted content. To combat such garbage, you should download Save Cleaner for Skyrim.


With its help, you can quickly and safely clear the game of outdated data and get a perfectly clean working save.

Procedure:

1. Copy SKYRIM_Save_Cleaner.exe to the root of Skyrim.


2. Move the character to a small closed location.


3. Send a command via the console ("~" key): save mysave 1.


4. Wait until TES V collapses (this will happen automatically). Don't leave the game.


5. Close the new opened file mysave.ess.txt.


6. Launch the cleaner, activate the “Fix All Form IDs” window.


7. Open the above-mentioned text file with the program, confirming the proposed path.


8. Open the mysave save, confirming the path again.


9. Wait until Skyrim Save Cleaner finds all the garbage, click “Continue” when prompted.

Save for the game S.T.A.L.K.E.R.: Clear Sky

Entered Freedom, completely destroyed Debt. Svobodovites live at the Dolg base.
- You are a friend to Clear Sky, Freedom, Stalkers
- You are the Master
- At the entrance to the Bandit base, dead Yoga and Borov lie near the rails
- PS: the debt is recoverable, so close the door near which you are standing in the Save (so as not to fill up the free ones)
- PPS: The predominance of freedom: at Agroprom, in Military, in the Dark Valley, at the landfill. Also a small detachment in the east of Cordon.
This save definitely works with patch 1.5.07.

This preservation was done at the level of the Agroprom Research Institute
- The character (master) is at the Duty base. All bandits have been destroyed.
- We are friends with “Stalkers”, “debt” and “clear skies”. We are fighting with the rest.
- Money in the wallet is almost three million rubles
- The character is wearing an exoskeleton and holding an AKM-74/2. The backpack contains “SVDm-2”, “Vintar-VS”, “SPSA-14” and a bunch of cartridges for them.
- All flash drives have been found, all quests have been completed.
.

This save is for those who want to start the game with cool guns and the Freedom exoskeleton.
- Not a single task has been completed here.
- The character is dressed in the “Freedom” exoskeleton, and in his hands is a “FT-200M”.
- There is almost a million rubles in the wallet.
- Also in the house on the southern farm in front of the cordon where the guide is in a hiding place: an em-1, an RPG, a machine gun and an SVD with a bunch of cartridges for all this.
This save works exactly with patch 1.5.10 (including the GOG version of the game).

This preservation was made before Limansk.
- Character in "Freedom". “Debt” has been completely destroyed.
- We have good relations with “freedom”, “clear skies” and “bandits”, but bad relations with other groups.
- The character is wearing a “Freedom” exoskeleton and holding a “RP-74” in his hands. He stands in front of a chest in which there is a choice of any machine guns, rifles, RPGs and a large pile of cartridges and missiles for all this.
- The character has almost a million rubles in his wallet.
This save works exactly with patch 1.5.07 and 1.5.10 (including the GOG version of the game).

This save was also made in front of Limansk (the bridge is already lowered).
- The character is not a member of any group.
- Relations with all groups except the Renegades are good.
- The character is wearing a Bulat armored suit and holding an FT-200m in his hands. The inventory contains almost all the weapons that are in the game, as well as any exoskeletons and any armor.
- The character has more than ten million rubles in his wallet.
This save works exactly with patch 1.5.05 and 1.5.10 (including the GOG version of the game).

Briefly: after crashing during a battle and when subsequently loading any relatively recent save, an error appears regarding missing content and problems. When loading an older message, this error does not appear, but this is no better, there are still problems.
More detailed description. I started a new game in a prison cell. Just kidding, not that detailed. The quest to save cities from the invasion of the undead has begun (most likely this is the Undeath mod, but I can’t say for sure, because I didn’t find a clear description of this mod, the second option is Sands of Time full mod). I was in Morthal, and during the battle Skyrim crashed (well, it happens to everyone). Seriously, crashes happen quite often during battles, but usually after a restart everything is fine. Not this time. Message: "This save uses content that is currently missing. Some items may become inaccessible. Continue loading?" Below are two options for the development of events. The first is a crash when trying to load (the second option occurs when MoodMod is disabled). Second - the game still loads, but the entire MSM menu begins to initialize, here both Tundra Defense and your guild throw items into your inventory to start the quest, the plow is missing - a welcome message, etc. At the same time, the message “immersive armor configuration is complete” is repeated ad infinitum, and at the same time a window from BattleFatigueAndInjuries popped up that the mod is frozen, and you need to restart the game or save (the message closes after 50 “ok”), the image begins to blink black (the effect of blood loss from More Dynamic Injuries, then goes away).
In general, it's a complete horror. I feel the pain of Skyrim and its attempts, but it can't do it alone.
Now for the afterword. This thing with mods initializing, battleFatigue freezing and blinking happened when trying to install Sands of Time. Then it turned out that the problem was with the SoT patches.
A message about missing content (when I didn't even delete anything) popped up when I tried to load a game with MoodMod installed, the problem was solved by disabling SMTX Woodcutter, which changed the furnace (just like MoodMod).
Perhaps it’s a matter of strong script loading (although then the game would simply crash; after launch everything should be fine. + In addition, I tested script loading using the method from the SoT mod - everything was normal, the delay was 45-75 ms, which is a good result). Analysis of this scalpel did not reveal anything particularly noteworthy, it showed heavy mods (some of which are recommended to be temporarily disabled), a couple of threads that need to be removed, and 30-40 entities without connection.
And attention!!! This all happens when loading ANY save. I have them numbered, now the count is 134. I tried to load a save where there are no SoT, MoodMod, Battle Fatigue & Injuries, More dynamic injuries - heavy script mods. All the same.

I ask for help, at least in somehow safely removing heavy script mods and being able to load a slightly earlier save, rather than starting the game from the very beginning.

Well what can I say. I spent 5 hours of my life discovering that MO had again connected some esp. He connected the SoT patches that caused this mess to happen. I've removed them now. I went to endorse on the nexus, I’ll give it for listening)

This program will allow you to clear your saves of unnecessary scripts that interfere with the normal functioning of the game. Just in case, always make a backup copy of the saves you plan to clear.

Requirements:
Skyrim

How to use the program:


3. Click the "Fix all #->" button to get rid of dangling scripts.
4. Click FixScriptInstances, this will remove unnecessary executable copies of scripts.
After deleting them, click the "Save" button and then confirm the overwrite by clicking "OK".
Go into the game, load your save and re-save. From now on your save should be completely cleared.

How to use version 2.05+:
1. Run the SaveTool.EXE program
2. Click "Open" and select the desired save.
3. Click the "Delete all #->" button to get rid of dangling scripts. (It works great with scripts of the original game and DLC, but it is not a fact that it accurately identifies dangling scripts from mods. If the program finds dangling scripts in a game save made after clearing the save, then it is definitely wrong.)
4. Save the cleared save using the save button.
5. Load the cleared save in the game and re-save.
6. There are also additional buttons for cleaning functions “Clean other” and for lists of forms “Clean formlist”.

You should also know that the program automatically creates a backup copy of your save with the name "backup.ess"

Other:
Reset havok (mostly useless)
Removes the shapes of all objects affected by game physics, screams, magic, etc.

Scripts:
List active shows the names of currently executing copies of scripts (on some saves you can stop the program.)

Inc.refs deletes the forms associated with the selected executable copy of the script when the script itself is deleted.
Don't use the function if you don't understand forms.

dbg:
Shows which executable copies of scripts were deleted when the "FixScriptInstances" button was clicked.

Plugins:
Del mod forms removes all selected plugin forms from saving. The function can be used to reload some plugins to their initial state (for example, you installed a mod with a dungeon, killed all the monsters there and want to go through it again. Otherwise, the function is quite useless.)

Forms deletes, saves, or loads a saved form.